At the end of 2009, Smashing Magazine posted this article. “Great idea!” I thought, but realistically there’s no way I’d be able to keep up with the pressure of designing something new EVERY DAY for a year.
Dice Roller
Saturday, November 14th, 2009
Ok, so here’s the scenario: one rainy Saturday afternoon, my super imaginative girlfriend decided to create a board game. It turned out to be an intricately detailed affair with forfeits, gold coins and a set of rules that had me baffled to say the least.









